Starting Value
Initial Allocation Cap
Creation Cap
Creation Notes
Dynamic cap (optional) — effective cap = base + slope × another field's current value. Combines with Creation Cap above via whichever is lower. Example: a sphere capped by current Arete uses base 0 / slope 1; a Vampire-style trait capped by a Generation background might use base 5 / slope 1.
Cap Source Field none academics alertness appearance arete art athletics awareness background_1 background_2 background_3 background_4 background_5 brawl charisma computer correspondence cosmology crafts dexterity drive empathy enigmas entropy esoterica etiquette expression firearms flaw_1 flaw_2 flaw_3 flaw_4 flaw_5 Forces Health intelligence intimidation investigation knowledge_custom_1 law leadership Life manipulation martial_arts Matter medicine meditation melee merit_1 merit_2 merit_3 merit_4 merit_5 Mind occult perception politics Prime research science skill_custom_1 Spirit stamina stealth streetwise strength subterfuge survival talent_custom_1 technology Time willpower willpower_boxes wits xp_abilities xp_attributes xp_other
Cap Source Base
Cap Source Slope
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