Starting Value
Initial Allocation Cap
Creation Cap
Creation Notes
Dynamic cap (optional) — effective cap = base + slope × another field's current value. Combines with Creation Cap above via whichever is lower. Example: a sphere capped by current Arete uses base 0 / slope 1; a Vampire-style trait capped by a Generation background might use base 5 / slope 1.
Cap Source Field none alertness appearance athletics awareness bg_1 bg_3 bg_4 bg_5 bg_6 blood_pool brawl charisma conscience_conviction courage dexterity disc_1 disc_2 disc_3 disc_4 disc_5 disc_6 empathy expression health humanity_path intelligence intimidation knowledge_custom_1 leadership manipulation perception self_control_instinct skill_custom_1 stamina streetwise strength subterfuge talent_custom_1 v_academics v_animal_ken v_computer v_crafts v_drive v_etiquette v_finance v_firearms v_flaw_1 v_flaw_2 v_flaw_3 v_flaw_4 v_flaw_5 v_investigation v_larceny v_law v_medicine v_melee v_merit_1 v_merit_2 v_merit_3 v_merit_4 v_merit_5 v_occult v_performance v_politics v_science v_stealth v_survival v_technology v_xp_abilities v_xp_attributes v_xp_other willpower willpower_boxes wits
Cap Source Base
Cap Source Slope
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