Starting Value
Initial Allocation Cap
Creation Cap
Creation Notes
Dynamic cap (optional) — effective cap = base + slope × another field's current value. Combines with Creation Cap above via whichever is lower. Example: a sphere capped by current Arete uses base 0 / slope 1; a Vampire-style trait capped by a Generation background might use base 5 / slope 1.
Cap Source Field none appearance charisma intelligence manipulation perception stamina strength wits
Cap Source Base
Cap Source Slope
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